Class Hierarchy
- java.lang.Object
- java.util.AbstractCollection<E> (implements java.util.Collection<E>)
- java.util.AbstractList<E> (implements java.util.List<E>)
- java.util.ArrayList<E> (implements java.lang.Cloneable, java.util.List<E>, java.util.RandomAccess, java.io.Serializable)
- net.minecraft.village.TraderOfferList
- java.util.ArrayList<E> (implements java.lang.Cloneable, java.util.List<E>, java.util.RandomAccess, java.io.Serializable)
- java.util.AbstractList<E> (implements java.util.List<E>)
- net.minecraft.world.PersistentState
- net.minecraft.village.VillageState
- net.minecraft.village.TradeOffer
- net.minecraft.village.TraderInventory (implements net.minecraft.inventory.Inventory)
- net.minecraft.village.Village
- net.minecraft.village.Village.class_1842
- net.minecraft.village.VillageDoor
- net.minecraft.village.ZombieSiegeManager
- java.util.AbstractCollection<E> (implements java.util.Collection<E>)